module Base
{
	/****************************** ITEMS SHIELD ******************************/

    item ScrapShield
	{
		Weight	=	3,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Scrap Shield,
		Icon	=	ScrapShield,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/ScrapShield,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item WoodenShield
	{
		Weight	=	3,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Wooden Shield,
		Icon	=	WoodenShield,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/WoodenShield,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item ScrapShieldPainted1
	{
		Weight	=	3,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Scrap Shield,
		Icon	=	ScrapShieldPainted1,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/ScrapShieldPainted1,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item ScrapShieldPainted2
	{
		Weight	=	3,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Scrap Shield,
		Icon	=	ScrapShieldPainted2,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/ScrapShieldPainted2,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item ScrapShieldPainted3
	{
		Weight	=	3,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Scrap Shield,
		Icon	=	ScrapShieldPainted3,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/ScrapShieldPainted3,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item CarDoorShield
	{
		Weight	=	10,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Car Door Shield,
		Icon	=	CarDoorShield,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/CarDoorShield,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}

	item CarDoorShield1
	{
		Weight	=	10,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Car Door Shield,
		Icon	=	CarDoorShield1,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/CarDoorShield1,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}
	
	item CarDoorShield2
	{
		Weight	=	10,
		DisappearOnUse	=	FALSE,
		Type	=	 Normal,
		DisplayName	=	Car Door Shield,
		Icon	=	CarDoorShield2,
		cantBeConsolided = TRUE,
		StaticModel = Weapons/1Handed/CarDoorShield2,
      		RunAnim	=	Run_Weapon2,
       		IdleAnim	= HoldingTorchRight,
		primaryAnimMask = HoldingTorchRight,
        	secondaryAnimMask = HoldingTorchLeft,
		Tooltip = Tooltip_ScrapShield,
		AttachmentType 		= ShieldSlot,
	}

}